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Matchmoving Production Techniques

Camera Tracking With Tim Dobbert


In this title, Tim Dobbert walks you through the steps involved in a typical production-level matchmove, also known as camera tracking. In order to integrate CG elements with live-action footage, the essential first step is to align the 3D camera with the real-world camera. Tim demonstrates how matchmoving software uses photogrammetry to reproduce the camera-move and how to get the best results possible. The lecture covers all aspects of the matchmoving pipeline from 2D tracking and calibration, right through to placing the camera in an environment and delivering the final scene. The lecture also emphasizes how to troubleshoot the tracking solution when things don't go well and how to choose the best workflow for the shot. Tim uses a variety of software packages for this lecture including Maya, Boujou, MatchMover and After Effects.

Duration: 180 minutes

Format: SD 1024x768

Tim Dobbert

3D Artist

Tim Dobbert is currently matchmove supervisor for The Orphanage in San Francisco. He has over eight years experience in the industry including work as a matchmover, animator and technical director. His credits include Hellboy, Sky Captain and the World of Tomorrow, Sin City, Harry Potter and the Goblet of Fire and Superman Returns as well as numerous commercial and television projects. He is the author of the first and only book on the subject, “Matchmoving: The Invisible Art of Camera Tracking.” He also teaches university classes in Matchmoving and Image-Based Content Creation, and has lectured throughout the world.

  • "Tim Dobbert has released a perfect companion to his benchmark book on 3D tracking with this new tutorial series on one of the most difficult aspects of visual effects. Ranging from matchmoving fundamentals to object tracking to studio production tips, this series will be essential to those wishing to master the field."

    - Eric Hanson
    Senior Producer/VFX Designer