The Gnomon Workshop

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3D Landscapes with Houdini and Clarisse

Environment Building with James Miller

In this tutorial, Generalist James Miller takes an in-depth look at designing, lighting and compositing a landscape environment from beginning to end. Starting with Houdini's terrain tools, he builds up the landscape to fit the desired natural formations taken from photo reference...
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Interview with Sarah Arduini

by Genese Davis

Lead character animator, Sarah Arduini, has produced critically acclaimed work across multiple blockbuster titles such as Beauty and the Beast, Star Wars, and The Jungle Book. In this interview, Arduini divulges her insight on the day-to-day differences when working in feature animation and VFX, plus, her unique approach to garnering the necessary skills to improve and achieve career milestones.
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Anatomy for Artists Volume 3

Understanding the Front Torso & Arm

This third instalment is divided into two segments, beginning with the Front Torso and conluding with the Arm. Rey launches the workshop with an in-depth study of the layers of muscles that matter to artists when drawing the upper bodies of human figures and characters.
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Creating a Photoreal Interior

with Adrien Vallecilla

Adrien walks through a complete professional workflow for laying out, modeling, texturing, lighting, rendering, and compositing a photorealistic apartment interior in 3D, using a photographic reference to guide the production and styling of the scene
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Anatomy for Artists Volume 2

Understanding the Leg and Foot with Rey Bustos

In this workshop, Artistic Anatomist and Professor Rey Bustos delves into the anatomy of the human leg and foot. Rey splits the lecture into two sections: the lower leg and foot, then the upper leg, thigh and gluteals.
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NCloth for Production

Simulating a Warrior Monk’s Robe with Rohit Jain

This character FX workshop taught by Lead Creature FX TD Rohit Jain, guides you through a tried-and-tested production workflow using nCloth to simulate costumes in Maya.
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Interview with Charles Hu

by Genese Davis

In this interview, Hu divulges his take on traditional figure painting, his catalyst into teaching, and his approach toward go-to art practices. Plus, Hu reveals the details on his most influential past endeavors and mentors.
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Character Animation and Video Reference

Professional Workflow with Sarah Arduini

Sarah Arduini, Senior Character Animator and Key Artist, will share the tools and process she uses during her daily workflow when creating video reference for films with a focus on the theory behind the practice.
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Studyatgnomon

Study at Gnomon in Hollywood

Gnomon – School of Visual Effects, Games + Animation

Gnomon helps students reach their goals in digital production through a variety of educational options, including a full-time BFA degree, full-time vocational programs, and over 100 individual courses – all taught at the heart of the entertainment industry
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Designing a Piloted Combat Mech

with Ara Kermanikian

Ara goes through a 3D workflow using various tools and VR to sketch, refine, model and render a piloted combat mech used for personnel insertion or extraction, the MP9 PIX mech.
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PREPARE TO BE EDUCATED AND INSPIRED

Get instant access to an amazing arts educational resource

Sign up for the subscription and broaden your skills as an artist with access to an amazing range of lectures and demos.
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How to make a Creature with Character

with Ian Joyner

This workshop teaches how to create a creature design with the kind of character and personality traits that can evolve with a story throughout a movie or game. With over 15 years of industry experience designing characters and creatures, Ian Joyner presents his complete design workflow with a focus on the importance of believable anatomy, history, and story.
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Look Development and Lighting Techniques for Film

The Making of "The Ningyo"

VFX Artist and Director of “The Ningyo,” Miguel Ortega, breaks down the creation of two specific shots featured in the period fantasy film to share his Nuke, look development, lighting techniques, and the basic concepts he follows when creating a short movie.
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Bfa

BFA Degree in Digital Production

Gnomon’s New Four-Year Degree Program

The full-time BFA in Digital Production is designed to produce production-ready artists versed in general academic knowledge, foundational arts, and production skills. The curriculum is taught in Hollywood and covers all aspects of a 3D generalist skill set.
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Gnomon Workshop Image Challenge

Summer2019

Challenge:THE UPSIDE DOWN

Winner:Dave Wolf

  • Summer 2019 The Upside Down

  • Fall 2018 Chamber of Chain

  • August 2018 Rock Climbing Robot

  • July 2018 Floating Monument

  • July 2018 Firework Rocket Launcher

  • June 2018 Stylized Toy Battleship

  • June 2018 Robot Boredom

  • May 2018 A Daring Rescue

  • May 2018 Cosplay Emergency Kit

  • April 2018 Steampunk Style Bulletproof Vest

  • April 2018 The Devil’s Throne

  • March 2018 Mercenary Futuristic Submarine

  • March 2018 Mercenary Space Ninja

  • February 2018 Alien Skull

  • February 2018 Possessed Carnival Rides

  • January 2018 Battle of te Old Vs The New Year

Enter

Enter the Contest and Win Gnomon Workshop Subscription!

Each challenge is open to both 2D and 3D artists alike, and three winners will be selected. The first-place winner will receive a 12-month Gnomon Workshop Subscription. Contest Details

Testimonials

  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
  • Extensive learning courses in the Gnomon Workshop library are hands down the most crucial training solution to our studio. Also we have seen Gnomon's reputation being even greater overseas. At our recent Philippines studio, our employees are constantly learning from Gnomon's online programs. As an art service company, we always need to have a wide range of expertise and Gnomon has built a colossal library of creative knowledge which we can have access to 24/7. I truly appreciate Gnomon's vision to help anyone have access to better themselves and chase their dreams.

    Cecil KimChief Creative Officer, Section Studios
  • Framestore has been a subscriber to the Gnomon Workshop for years and it remains a popular resource. Artists sign up on a nearly daily basis, and the content is relevant and valuable for visual effects. Their licensing offering is reasonable and flexible which is essential for us to be able to engage.

    Andrew SchlusselDirector, Global Talent Development, Framestore
  • AAA game creation has evolved to become the proving ground for marrying the arts with technology – artists need to have exceptionally creative ideas that they can then implement through a digital medium, and then thoroughly optimize those art assets so that a console, consumer PC or smartphone can process those assets at 60 frames per second. In order to achieve this, artists need to have access to the latest techniques and knowledge, regardless of where they’re based. Capcom’s artists are able to take on this challenge specifically thanks to Gnomon, with its vast library of cutting edge knowledge and tutorials available 24 hours a day anywhere in the world – even here in Osaka.

    Matt WalkerProducer, Capcom Co., Ltd.
  • I am often asked about schools and training by beginning fx artists and always tell them to go to the Gnomon site ... what more could you ask for? A comprehensive library of masterful level art, taught by generous and devoted professionals of the highest level that allow you to see their entire process without holding back the essential details and tricks of their own personal styles! I currently study the ever evolving digital options that have to offer in zbrush and concept design myself!

    Glenn HetrickAlchemy Studios
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Click to hear what many of the industry's top artists think about the Gnomon Workshop!