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Kyle Brown

Concept Artist working in Film, Television and Games

Kyle Brown grew up in Dublin, Ohio, a suburb of Columbus, Ohio, where he graduated from the Columbus College of Art & Design with a Bachelor’s degree in Illustration. In elementary school, Kyle first learned about Concept Design after he started looking through a copy of the Art of Star Wars: The Empire Strikes Back. He was fascinated by the works of Ralph McQuarrie and Joe Johnston and immediately knew that was the career he wanted to have. After CCAD, Kyle moved to Los Angeles to attend the Gnomon School of Visual Effects, which led to roles in the entertainment field as a creature and character designer working predominantly in film and television. He has worked on projects from Warner Bros. 20th Century Fox, Netflix, Sony, The Jim Henson Company and Disney. Projects include Steven Spielberg’s Ready Player One, Netflix’s reboot of Lost in Space, Disney’s Mulan, Birds of Prey, Men In Black: International, X-Men Dark Phoenix, The Predator, and Ghostbusters (2016) with many more on the horizon. Kyle also teaches Creature Design at Gnomon School of Visual Effects, as well as Character Development and Digital Sculpting.

  • Working with Kyle Brown on Star Trek Discovery has been invaluable to our process. Whether we are collaborating on prosthetic character builds or the VFX lifeforms that I am art directing, Kyle's intuitive design sense facilitates even the most difficult challenges. That success is birthed from his ability to quickly communicate, both verbally and visually, with superb clarity. The shorthand we have fostered means that we can present a vastly augmented number of selections and options for the client within very limited time frames. It is the key to success on visually demanding projects.

    - Glenn Hetrick
    CEO Alchemy Studios