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Thomas Butters

Lead Weapon & Prop Artist at Facepunch Studios

With 11 years of experience, Thomas Butters has enjoyed a varied career, from specializing in character artwork, designing vehicles, environment art, and props, to currently focusing on weapons and props for video games. Tom has worked his entire career at Facepunch Studios working on Garrys Mod, Rust and s&box.


Follow Tom on Instagram @art_of_pilgrim and on X at @ArtOfPilgrim.

  • Tom is simply one of the best in the business. Tom is an expert on a wide range of 3D, from vehicles to weapons, and all the workflows that accompany each asset. His work is instantly recognisable for its quality and style, and has inspired many artists to learn 3D. Tom also creates excellent breakdowns and tutorials on all aspects of the 3D pipeline, and is especially well known for carrying the standard forBlender, which alongside Tom's easy and informative approach makes even the highest quality work accessible for an eager student.

    - Matt Isaac
    Art Manager at Facepunch Studios