Log inBy CategoryBy Instructor
Browse

zbrush

Filter Videos

  • Digital Production

    View All

  • Entertainment Design

    View All

  • Software

    View All

Creating Realistic Fabric & Clothing for Games
Marvelous Designer & ZBrush Workflow with Erika Lochs

Erika Lochs

2h 52m | 11 Chapters

Creating Environment Art for Digital Production
SpeedTree, Substance Painter & Houdini Pipelines with Ciro Cardoso

Ciro Cardoso

6h 07m | 14 Chapters

Creating a Laser Sword for Games
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott

Dylan Mellott

2h 56m | 10 Chapters

Creating Foliage for Videogames
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek

Colin Valek

3h 29m | 12 Chapters

Creating a Custom 3D Kit for Concept Art
Photoshop, Blender, Substance & Procreate Workflow with Jose Vega

Jose Vega

5h 53m | 8 Chapters

Art Direction for Film: Creature Design & Development
From Photoshop to Unreal Engine 5 with Ehsan Bigloo

Ehsan Bigloo

4h 13m | 8 Chapters

Animal Anatomy: Modeling a Fossa
From Skeleton to Final Creature Sculpt with Aritz Basauri

Aritz Basauri

5h 33m | 28 Chapters

High-Fidelity Environment Design
Blender, 3D-Coat & Photoshop Workflow with Jannis Mayr

Jannis Mayr

2h 40m | 7 Chapters

Creating a Monolithic City in Unreal Engine 5
An Environment Generalist Workflow with Jianfeng Li (Allan)

Jianfeng Li (Allan)

9h 24m | 19 Chapters

Stylized Environment Creation for Games
Creating Stylized Assets for Unreal Engine with Rodrigo Brea

Rodrigo Brea

5h 08m | 14 Chapters

Creating Assets & Architecture for Game Environments
From Maya & ZBrush to Unreal Engine 5 With Giovani Magana

Giovani Magana

4h 10m | 14 Chapters

Creating a Sci-Fi Pistol for Games
Weapon Modeling & Texturing Techniques With Sean Marino

Sean Marino

2h 22m | 8 Chapters

Concepting Spaceships for Film & Games
3D Design using 3D-Coat, ZBrush, KeyShot & Photoshop with Joe Gloria

Joe Gloria

1h 40m | 8 Chapters

Photogrammetry for Production Artists
Prop Scanning Through to Final Production Asset with John William Crossland

John William Crossland

4h 27m | 19 Chapters

Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
From Concept to ZBrush to Final Illustration With Mike Thompson

Mike Thompson

3h 03m | 7 Chapters

Creating Stylized Hairstyles Using ZBrush
A Comprehensive Guide for Stylized Characters With Dan Eder

Dan Eder

2h 27m | 6 Chapters

Introduction to ZBrush 2022
A Comprehensive Guide to Learning ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

20h 41m | 41 Chapters

Professional Character Design For Film
The Making Of "Div" With Ehsan Bigloo

Ehsan Bigloo

3h 35m | 9 Chapters

Creating a Realistic Humanoid 3D Character
Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray With Babak Bina

Babak Bina

3h 53m | 7 Chapters

Sculpting Miniatures for Boardgames Using ZBrush
From 2D concept to 3D Miniature Sculpt Using ZBrush & KeyShot With Francesco Orru

Francesco Orru

4h 12m | 8 Chapters

Sculpting with ZModeler
From Concept to Final Model in ZBrush With Daniel Zeni

Daniel Zeni

2h 03m | 10 Chapters

Sculpting the Human Skull
From ZSphere to Final Render Using ZBrush & Maya With John William Crossland

John William Crossland

3h 27m | 13 Chapters

Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth

Kat Unsworth

4h 31m | 11 Chapters

Designing & Creating a Creature Bust
From 2D Concept to Final 3D Asset With Pascal Raimbault

Pascal Raimbault

4h 31m | 14 Chapters

Designing & Modeling a Creature with Scales
Creating Production-Ready Assets for VFX Using ZBrush & Maya With Dan Weiss

Daniel Weiss

4h 50m | 10 Chapters

Creating Stylized Characters for Production
From Concept to Render in ZBrush, Maya & Substance Painter With Carol Cornils

Carol Cornils

3h 24m | 10 Chapters

The Making of “RED MYST” With Maarten Verhoeven
Concepting Biomech Monsters in ZBrush, Marvelous Designer, KeyShot & Photoshop

Maarten Verhoeven

2h 37m | 7 Chapters

Creating a Stylized 3D Character Illustration
ZBrush, Maya, Marvelous Designer & Substance Painter Workflow With Amy Sharpe

Amy Sharpe

5h 11m | 16 Chapters

Creature Modeling With ZBrush & Marmoset Toolbag
Sculpt, Texture & Render a Realistic Orchid Mantis With Eric Keller

Eric Keller

5h 08m | 22 Chapters

Superhero Concept Design for Film & TV
Daz Studio, ZBrush, Marvelous Designer & Photoshop Workflow With Luca Nemolato

Luca Nemolato

2h 45m | 11 Chapters

Creating Complex Vegetation & Foliage for Games
Intermediate Workflow for Maya, ZBrush, Substance & Unreal With Peyton Varney

Peyton Varney

3h 22m | 7 Chapters

Preparing ZBrush Models for 3D Printing
From Digital Sculpture to 3D Print With Maarten Verhoeven

Maarten Verhoeven

3h 06m | 9 Chapters

Creating a Medieval Castle in Unreal Engine 5
Maya, ZBrush, Substance Painter & UE5 Workflow With Phil Stoltz

Phil Stoltz

4h 00m | 8 Chapters

Complete Photogrammetry Workflow
Scanning, Cleanup & Rendering With Charleston Silverman

Charleston Silverman

3h 36m | 7 Chapters

Cleaning Up Scanned Assets for Production
Wrap, ZBrush & Maya Workflow With Scott Denton

Scott Denton

4h 08m | 15 Chapters

Creating an Original 3D Creature Concept: Viper Dragon
ZBrush, Maya, Mari, KeyShot & Photoshop Workflow With Kurtis Dawe

Kurtis Dawe

7h 04m | 17 Chapters

Creating Digital Doubles With Single-Camera Photogrammetry
A Comprehensive Introduction to Photogrammetry With Adam Spring

Adam Spring

5h 53m | 13 Chapters

Procedural Shading Techniques for Houdini & Arnold
Look Development for Realistic Surfaces With Wojtek Piwowarczyk

Wojtek Piwowarczyk

8h 30m | 16 Chapters

Introduction to Creating Facial Blendshapes in Maya
A Complete Guide to FACS Blendshapes Using Maya & ZBrush With Derrick Sesson

Derrick Sesson

5h 11m | 11 Chapters

Matching a Stylized Concept in ZBrush
From 2D Concept to 3D Character Using ZBrush & Photoshop With Daniel Zeni

Daniel Zeni

6h 02m | 11 Chapters

Introduction to ZBrush 2021
The Ultimate Guide To ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

51h 00m | 66 Chapters

Introduction to Creating Game-Ready Foliage
A Complete Pipeline With Peyton Varney

Peyton Varney

3h 07m | 5 Chapters

Creating a Fantasy Creature
3D Character Creation in ZBrush and Maya with Babak Bina

Babak Bina

4h 52m | 9 Chapters

Modeling and Rendering a Realistic Jumping Spider
with Eric Keller

Eric Keller

9h 01m | 25 Chapters

Creating a Stylized Female Character
The Making of Lyn-Z with Crystal Bretz

Crystal Bretz

6h 23m | 44 Chapters

Original Creature Concepts
Exploration to Presentation with Pablo Munoz Gomez

Pablo Munoz

2h 48m | 9 Chapters

Creating a Photoreal Interior
with Adrien Vallecilla

Adrien Vallecilla

6h 04m | 15 Chapters

Designing a Piloted Combat Mech
with Ara Kermanikian

Ara Kermanikian

10h 48m | 19 Chapters

How to make a Creature with Character
with Ian Joyner

Ian Joyner

3h 02m | 8 Chapters

Creating Translucent Creature Skin
Painting Techniques with Gino Acevedo

Gino Acevedo

1h 51m | 6 Chapters