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Creating a Quadruped Rig For Production

Rigging Techniques using Maya with Paween Sarachan

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      Description

      Improve the quality of your rigs with this professional guide to creating quadruped rigs. In this 6.5-hour workshop, Paween Sarachan shares the tips and tricks he’s learned to create user-friendly rigs while working alongside experienced professional animators in VFX production. The rigging system featured in this workshop was developed while working with Chalermphol Wattanawongtrakool, Senior Animator at Framestore, and Colin McEvoy, Animation Supervisor at DNEG. It has been tried and tested to meet the highest quality production standards while being animator-friendly.


      This workshop begins from the basics and works through the creation of the final main-body rigs in a step-by-step process. One of the key components of this workshop is creating the realistic spine, which gives a final output that you’ll see used in VFX production — all without the need for any plugins. You’ll learn how to use the helper Python script to create the generic control rig and how to create a Spline-IK system with realistic behavior to push and pull the chest and pelvis, allowing all components to move together efficiently.


      Parween also instructs how to create the FK/IK switch setup for the limbs, as well as the IK stretch setup, and the double FK control structure technique for the toe setup. You’ll learn the Limb Lock technique, the scapula auto aim setup, and discover Parween’s belly trick setup with cMuscleSmartConstraint node. He also covers the skinning weight technique using Maya’s skinning tools.


      Included with this workshop is the model used and tested by the talented Colin McEvoy.


      Duration: 6h 33m

      Format: HD 1920x1080

      Paween Sarachan

      Head of Assets at Igloo Studio

      Paween Sarachan has been working in the animation and VFX industry for over a decade, and boasts experience creating various rigging styles. He’s worked on the League of Legends and Valorant cinematics at Axis Studios, and the Prehistoric Planet documentary series on Apple TV. He also worked on Aquaman and The Last Kingdom while at MPC.


      • I've worked directly with Paween and I know he has brilliant artistic and technical skills and creates rigs that animators enjoy using. He has also mentored junior- and mid-level riggers so I'm confident that the techniques demonstrated in this Gnomon Workshop will be complex but easy to understand.

        - Harry Houghton
        Senior Rigger at Cinesite