The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In his first of three titles, J.P. takes you on an exciting creative and technical journey showing you how he begins a fantasy illustration, "Dark Riders", purely from imagination. He covers the early stages of his process, from the initial idea to thumbnails, concept design and the final color sketch. J.P. also discusses how character personality, costumes, weapons and action poses affect the narrative of the final illustration. You will learn the creative process of composing your thumbnails, and how to use segments of your designs for future reference as you get closer to the final dynamic illustration. Over the course of the lecture, J.P. covers the uses of traditional media like markers, acrylic and oil paints, discussing the advantages of each.
Duration: 128 minutes
Format: SD 640x480
J.P. is an accomplished digital and traditional illustrator, concept artist and art director for books and video games. He attended the School of Visual Arts in New York and started working professionally at age twenty, illustrating book covers for Avon Books. Soon after, he got his big break and began illustrating sci-fi and fantasy book covers for Berkeley/Ace Books, Bantam Books and Warner Books. He continued to do work for Wizards of the Coast, The Science Fiction Book Club and many role playing game companies. With over 300 book covers, J.P.'s work has also been published in Spectrum and on collectable plates from the Bradford Exchange. In 2000 J.P. won the A.S.F.A. Chesley Award for best paperback book cover. After many years of illustrating he decided to try his hand at concept art and landed a job with NCsoft. That same year he became Art Director at NCsoft Santa Monica, where he worked on creatures and environments for games such as Tabula Rasa and Aion. He is currently freelancing for publishers and video game companies and is working on a full color graphic novel.
"J.P. is one of the most inspirational and creative artists I have ever known, if I could only tap into 1/10th of that creative stream of thinking."
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Gnomon specializes in computer graphics education for careers in the entertainment industry.