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Material Texturing for Production in Mari & Maya

Learn Production Techniques for Feature Films With Peter Aversten

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      Description

      This comprehensive material texturing workshop teaches industry-proven techniques tried and tested on feature films by Lead Texture Artist, Peter Aversten. During 8.5 hours of video tutorials, Peter walks through the techniques he uses in production using primarily Mari and Maya, beginning with the fundamentals and demonstrations of more beginner concepts covering the Mari node graph — perfect for those transitioning from a layer-based workflow. The workshop then gradually builds on the processes explored in the initial chapters, while demonstrating how to work with a typical hero UDIM asset that would be found in the majority of feature films.


      Peter reveals how to texture assets for RenderMan using physical values and shows how to create some of the major materials, highlighting a combination of techniques that are both procedural and texture-library-based. He also explains how to use physical values for texturing from the Index of Refraction databases and discusses how a typical feature film pipeline works to provide all-important industry insights.


      Topics range from production UVs, material assignments in Maya, to working with different packages including Substance Painter for baking utility maps as well as using texture resources from both Substance Source and Megascans. He additionally walks through how to set up a test scene using RenderMan for Maya to test the progress of the textures produced during the series.


      Project files include the 3D asset, Mari procedural nodes, and the Index of Refraction values used in the material creation process for the RenderMan shader and are available to download with a subscription.


      Duration: 8h 40m

      Format: HD 1920x1080

      Peter Aversten

      Cross-Show Lead Texture Artist

      Peter Aversten has been using Mari for more than a decade while working as a Texture and Lookdev artist at major studios in both the UK and Sweden. He has over 20 years of experience in feature films and commercials and served another 8 years prior to that working for ad agencies specializing in graphic design and retouching. He has been published in various magazines including 3D World

      Peter has worked for many of the VFX giants including Cinesite and MPC and has contributed to over 30 feature films including Godzilla: King of the Monsters, Justice League, The Revenant, Ant-Man, and Captain America: Civil War to name a few.Peter was involved in the beta testing of Mari in preparation for its commercial release and has been involved in every release since. He has also provided official training materials for and beta-tested Pixar RenderMan and enjoys producing learning materials for the texturing community.


      • Peter has a lot of experience and broad skillset. Over the years, I've always been impressed by not only his technical knowledge but his artistic talent as well. Peter is someone you would always want on your team.

        - James Stone
        Head of Asset at Cinesite Montreal