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Introduction to Massive Prime

Crowd Simulation Techniques with Reza Ghobadinic


Your comprehensive introduction to Massive Prime has arrived. Head of Crowd/FX TD, Reza Ghobadinic, demonstrates all the key aspects of working with Massive Prime software in this detailed workshop, sharing with you his industry-proven tips and tricks for producing credible crowd simulations suitable for film and TV productions.

During the course of 11 hours of instruction, Reza covers everything you need to know, from the basics of the interface, through to many more advanced topics that are essential to grasping the fundamentals of Massive Prime. Lessons detail how to create agents from scratch including how to gradually add features that will improve their behavior, and discuss the importance of designing the brain in an organized and systematic manner, as used in feature film production. Reza also lectures on how to create a biped crowd agent from a skinned rig and edit animation clips to use for your agent, as well as how to complete it with a dynamic explosion simulation scene.

This essential introduction provides the fundamental knowledge needed to create, test, and render impressive crowd simulations with Massive Prime.

Duration: 673 Minutes

Format: HD 1920x1080

Reza Ghobadinic

Head Of Crowd / Fx Technical Director at Framestore

Reza Ghobadinic started his career as a self-taught 3D generalist in the mid-90s. Coming from the computer science background, he was drawn towards FX and Crowds in specific, which he could take advantage of his technical knowledge. In the last 15 years, he has worked at Animal Logic, Weta Digital and is currently the global head of the crowd department at Framestore for the film division. He has participated in digital production of numerous movies including Happy Feet 1 & 2, Avatar, Sucker Punch, Walking with Dinosaurs 3D, Lego Movie, Dracula Untold and Marry Poppins, just to name a few.