The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Scott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor from the ground up and how to build a library of animation actions which you can then use to block-out more complex character animations. Included in this title are tutorials, a sample rig, blend shapes for facial set-ups, character texture maps, custom tools, shelves, poses and a Maya project to get you on your way.
Duration: 260 minutes
Format: SD 1024x768
Scott Easley began his career with Oddworld Inhabitants, of which he was one of the eight original members. As Senior Animator, he most notably contributed his talent to Abe's Oddysee (1997) and Abe's Exoddus (1998). He went on to win two Emmys for his animation work in commercials. He then joined Electronic Arts where, as Senior Animator, he contributed to the series Medal of Honor from 2003 to 2005. He is now Principal Animator at Heavy Iron Studios, and teaches in the Graduate program at the University of Southern California.
"Animator Scott Easley has a brain with both sides working overtime. He's one of those unique individuals who's equally comfortable with both the creative and technical sides of animation production, and he excels at both. This makes him tremendously valuable when designing and implementing animation pipelines, since he clearly understands the creative needs of the animator while possessing a firm grasp on the technical requirements for getting quality animation up on screen. I highly recommend watching his tutorial. "
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Gnomon specializes in computer graphics education for careers in the entertainment industry.