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Look Development and Lighting Techniques for Film
The Making of "The Ningyo" with Miguel Ortega

Miguel Ortega
3h 23m | 11 Chapters
Creating Translucent Creature Skin
Painting Techniques with Gino Acevedo

Gino Acevedo
1h 51m | 6 Chapters
The Art of Iconic Creature Design
Photobashing and ZBrush Workflows with Aaron Sims

Aaron Sims
2h 06m | 7 Chapters
Creating Keyframe Illustrations for Film
2D/3D Techniques & Workflow with Jama Jurabaev

Jama Jurabaev
2h 45m | 10 Chapters
Cinematic Illustration for Film
Photoshop Techniques with Francesco Corvino

Francesco Corvino
2h 54m | 5 Chapters
Advanced Illustration and Key Art Techniques
2D Concept Illustration, 3D Asset Creation, 360 Illustration and Interactive Concept Design with VR with Alex Nice

Alex Nice
3h 17m | 8 Chapters
Environmental Storytelling
Composition and Shape Language with Eddie Bennun

Eddie Bennun
2h 46m | 10 Chapters
Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens

Nate Stephens
2h 03m | 10 Chapters
Creature Sculpting with Dominic Qwek
ZBrush, Keyshot and Photoshop Techniques

Dominic Qwek
2h 26m | 11 Chapters
Building a Stylized Environment, Volume 3
Ideation to Creation: Assembling the Scene in Unreal Engine

Martin Teichmann
4h 24m | 20 Chapters
Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage

Martin Teichmann
2h 41m | 11 Chapters
Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann

Martin Teichmann
5h 04m | 16 Chapters
Vehicle Texturing in Substance Painter: From Clean to Mean
with James Schauf

James Schauf
9h 51m | 23 Chapters
Creating a Female Hairstyle for Production with Maya XGen
with Bruno Tornisielo

Bruno Tornisielo
3h 05m | 11 Chapters
Creating Assets for Games using Photogrammetry
with Guilherme Rambelli

Guilherme Rambelli
4h 31m | 15 Chapters
Introduction to Visual Effects for Games in Unreal
with Jeremy Griffith

Jeremy Griffith
9h 22m | 21 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald

Brian Recktenwald
2h 19m | 12 Chapters
Texturing and Shading for Production
Maximizing Efficiency in Commercial / Feature Film Pipelines

Jesse Flores
7h 55m | 12 Chapters
Practical Vehicle Design for Film and Television
with Matthew Savage

Matthew Savage
3h 40m | 8 Chapters
Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Krystal Sae Eua
4h 05m | 15 Chapters